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Question by Corby-Interactive · Aug 06, 2018 at 09:38 PM · androidandroid-manifest

Screen.SleepTimeout stopped working

Hi there,

I made an app and the following class used to prevent android devices from sleeping. Un luckily it is no longer working and I never changed anything about sleeptimeout since it was ok.

The only things I added without knowing the content line by line are some asset store assets. I tried to search in the whole project for other Screen.SleepTimeot calls with no luck.

What's wrong? What can prevent this code from working?

Note: if I attach the same code to a camera in a dummy project the sreen stays on perfectly

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Disablesleep : MonoBehaviour {
 
 // Use this for initialization
 void Start () {
 Screen.sleepTimeout = SleepTimeout.NeverSleep;
 Debug.Log("Sleep Disabled");
 }
 private void Awake()
 {
 
 }
 // Update is called once per frame
 void Update () {
 
 }
 }

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avatar image Corby-Interactive · Aug 19, 2018 at 05:49 AM 0
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Still waiting for the Right answer. What can prevent Screen.SleepTimeout from working?

avatar image NoDumbQuestion Corby-Interactive · Aug 19, 2018 at 07:11 AM 0
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$$anonymous$$ost likely because internal android force screen to sleep to save battery.

I already post another script to call internal java method on android to prevent sleep. Why dont you try that

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Answer by Corby-Interactive · Aug 08, 2018 at 09:31 PM

Nothing Yet?

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avatar image NoDumbQuestion · Aug 09, 2018 at 01:56 AM 0
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https://answers.unity.com/questions/719898/prevent-android-device-from-sleeping-.html

avatar image Corby-Interactive NoDumbQuestion · Aug 09, 2018 at 08:10 AM 0
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Wrong answer mate, in my case something is preventing Screen.SleepTimeout from working but on the same device (changing the app) it works fine. I need to know what can stop Screen.SleepTimeout fro working.

avatar image NoDumbQuestion Corby-Interactive · Aug 09, 2018 at 08:19 AM 0
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 if(GUI.Button(new Rect(20,70,80,20), "Call Android $$anonymous$$ethod")) {
  
         using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
  
             using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity")) {
  
                 AndroidJavaClass cls_$$anonymous$$ainActivity = new AndroidJavaClass("android.view.View");
  
                 cls_$$anonymous$$ainActivity.CallStatic("set$$anonymous$$eepScreenOn", true);
 
                
  
             }


Untested.

Source: https://stackoverflow.com/questions/3723634/how-do-i-prevent-an-android-device-from-going-to-sleep-programmatically

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