seriously ANIMATOR
Ok, read dozens of similar or identical posts - all give pretty much the same non-working answer. I want to disable the player movement . using ANY ".enable = false" doesn't work. whether I am trying to disable the playerMovement script or the animator. I want the player to freeze when he hits a trigger. Even tried parenting to another object like I would a platform . ANy ideas?
using UnityEngine; using System.Collections;
public class PauseControl : $$anonymous$$onoBehaviour { Animator anim; GameObject Player; void Start () {
anim = GetComponent <Animator> ();
}
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == "Player")
{
stop the damn player!!!!
}
}
}
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