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Question by arjunh · Oct 31, 2016 at 12:32 PM · unity 52drotation

i have created a wheel and added the rotation now its rotating in the anticlockwise direction,how can it made to be rotated in the clockwise direction

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;

 public class Rotate : MonoBehaviour {



 public List<int> prize;
 public List<AnimationCurve> animationCurves;

 private bool spinning;    
 private float anglePerItem;    
 private int randomTime;
 private int itemNumber;

 void Start(){
 spinning = false;
 anglePerItem = 360/prize.Count;        
 }

 void  Update ()
 {
 if (Input.GetKeyDown (KeyCode.Space) && !spinning) {

     randomTime = Random.Range (5, 10);
     itemNumber = Random.Range (0, prize.Count);
     float maxAngle = 360 * randomTime + (itemNumber * anglePerItem);

     StartCoroutine (SpinTheWheel (1 * randomTime, maxAngle));
 }
 }

  IEnumerator SpinTheWheel (float time, float maxAngle)
  {
 spinning = true;

 float timer = 0.0f;        
 float startAngle = transform.eulerAngles.z;        
 maxAngle = maxAngle - startAngle;

 int animationCurveNumber = Random.Range (0, animationCurves.Count);
 Debug.Log ("Animation Curve No. : " + animationCurveNumber);

 while (timer < time) {
     //to calculate rotation
     float angle = maxAngle * animationCurves [animationCurveNumber].Evaluate (timer / time) ;
     transform.eulerAngles = new Vector3 (0.0f, 0.0f, angle + startAngle);
     timer += Time.deltaTime;
     yield return 0;
 }

 transform.eulerAngles = new Vector3 (0.0f, 0.0f, maxAngle + startAngle);
 spinning = false;

 Debug.Log ("Prize: " + prize [itemNumber]);//use prize[itemNumnber] as per requirement
 }    
 }

also now it starts rotates and after the time finish it suddenly stops, how can it be made like ,it stops like decreasing the speed

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