- Home /
Multiple cameras, foreground strangely obscured, clip distance
Here's a weird thing, I have a totally normal ortho game with some orth icons (3d objects) on top.
Naturally the depth, clearing, even culling is correct.
In spite of all this, bizarrely objects in the main camera STILL BLOCK THE FG CAMERA.....
Bizarrely, i found that if you change the far clip of the FG camera, it affects the problem! Check it out...
Fixed!
Changing the clip on the bg camera, also mysteriously fixes the problem.
Does anyone know why this would happen? What's going on?
This is Unity5, haven't bothered testing in 4.
Your answer
Follow this Question
Related Questions
How to fix multiple camera clipping problem. 0 Answers
Is there any way to create a fade effect in order to hide what isn't rendered by the camera? 0 Answers
Unity 5 image effects for multiple cameras 1 Answer
Render Splitscreen to RenderTexture 0 Answers
3rd Person Camera clips through walls 0 Answers