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Question by Xelnath · Dec 31, 2016 at 02:19 PM · physics2dcollider2dhealth

Collision: I don't know how to phrase what I am asking for

I have a very simple desire for my colliders.

If a moving collider's velocity moves it toward or into a wall (static collider) it stops. If a moving collider's velocity moves it toward another moving collider moving in the opposite direction, both stop. If a moving collider's velocity moves it into another collider, the moving collider stops and the other collider does NOT move.

Basically, I want to use Rigidbodys and colliders to detect collision detection, but never override the velocity of the objects, except to prevent their motion through another colliders.

How do I do this?

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