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Question by Jakhongir · Dec 01, 2015 at 06:15 AM · c#2d gamephysics2dmoving

Random freezes during the game

I am making a simple 2d space shooter game (like in oficial tutorials), objects(planets, scores, enemies) moving from up to down, each of them has collider2D, rigidbody2D and c# script that moves them. To move objects I use transform.translate(), rigidbody isKinematic is set to true. All collider is set to isTrigger.

During the game sometimes appeares huge nasty freezes, about 1-1.5 secs. In profiler there are no any spikes or high ms. I have noticed in Xcode, when freeze happens cpu consumtion falls to 10-20%.

I just don't know where to look. Interesting that freezes occures only 1 or 2 times in game session and not at the same time.

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avatar image Arju2011 · Dec 01, 2015 at 08:30 AM 0
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What is your FPS like?

avatar image Jakhongir Arju2011 · Dec 09, 2015 at 11:25 AM 0
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Hi, fps is always 60, using Application.TargetFrameRate=60;

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