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Video textures appearing white in Samsung Gear Vr Android unity
I am trying to transition between different videos based on mouse interactions. To do this I made 4 planes and applied video clips on each of them using VideoPlayer class available in Unity.
VideoClip clip = (VideoClip) Resources.Load(path); VideoPlayer videoPlayer = faceVid.GetComponent(); videoPlayer.clip = clip;
Initially, the planes are at a random position and when I have to use them I bring them in front of the camera. When transitioning to the next video I destroy the previous plane and transform the new plane to the desired position.
This is working fine in the Unity 5.6.3 Editor but when I see it in Galaxy VR using Samsung Galaxy S8 Edge, the 3rd and 4th plane appear white and do not display any video. Is there a particular reason this is happening and is there a way to fix this?
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