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               Question by 
               ixdrone · May 08, 2017 at 12:55 PM · 
                unity 5rotationrigidbodycamera-movementcamera rotate  
              
 
              How can I rotate my camera when player has rigidbody?
Firstly, sorry for bad English.
If my settings like that:
Player Rigidbody:  Example logic of rotation code of Player which is inside of Player script:
 Example logic of rotation code of Player which is inside of Player script:
 transform.Rotate(0f, -90f, 0, Space.World);
MainCamera Script:
 public class CameraController : MonoBehaviour {
 
     [SerializeField]Transform target; // PLAYER
     private Vector3 defaultDistance = new Vector3(0f,4.5f,-3f);
     private float rotationDamp = 5f;
     private Transform cameraPosition;
     private Vector3 toPos;
     private Vector3 curPos;
     void Awake(){
         cameraPosition = transform;
     }
 
     void LateUpdate(){
         toPos = target.position + (target.rotation * defaultDistance);
         curPos = Vector3.Lerp (cameraPosition.position, toPos, Player.getCurrentSpeed () * 0.125f);
         cameraPosition.position = curPos;
 
         Quaternion toRot = Quaternion.LookRotation (target.position - cameraPosition.position, target.up);
         Quaternion curRot = Quaternion.Slerp (cameraPosition.rotation, toRot, rotationDamp * 0.125f);
         cameraPosition.rotation = curRot;
 
     }
 
 }
Everything is well, but when I change player's rigid body settings like the image above, camera acts like crazy.

How can I do that camera act like in the first rigidbody settings if player has rigidbody settings like in the second image?
If there is a way to spin the player like the rigid body in the second image with the rigidbody in the first image, it will be better?
 
                 
                screen-shot-2017-05-04-at-135145.png 
                (21.1 kB) 
               
 
                
                 
                screen-shot-2017-05-04-at-135153.png 
                (21.4 kB) 
               
 
              
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