Unity physics broken
Hi
I have issues with the physics of unity
At the start the 3D objects is on the plateforme
Then I rotate the plateforme and the 3D object (here a sphere) isnt moving, it stays floating
Notice that the collider of the rotated platform is moving with the object, so it's litteraly floating on the scene (the sphere has a rigidbody and gets force by the gravity)
And it falls only when I rotate the plateforme at 90°
BTW I used a bouncy material to see when the object is moving, the bug doesnt exist, it's only when the object is static (I tried also when my FPS controller collides with the 3d object)
Thanks in advance
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