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Mesh Collider not working so good
So I have two images below one where it shows the basic layout of what the tunnel looks like, and then the one after that shows what happens if you walk up to a wall diagonaly. How can I make this stop, i've tried messing around with clipping planes and making colliders on the player larger. Is there any other way by scripting or a good way of doing it with clipping planes or colliders?
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Sorry, basically the problem is that your able to see through the walls in some areas.
Answer by Professor Snake · Feb 21, 2013 at 10:44 PM
Mesh Colliders are usually inaccurate and unreliable. I would suggest using multiple primitive colliders instead, such as cubes.