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Images not importing when platform is ios?
I've got a mesh plane that I'm using as a background. I've got a script that swaps the texture at a specified rate and making the background appear animated. Everything works great until I switch the platform to ios in the build settings. It appears that all of images aren't importing properly. When selecting one of the "missing" images in the Project panel, the offending image doesn't show a thumbnail in the inspector. When selecting the script that swaps the textures in the hierarchy, once again no preview is available.
Could it be something to do with different compression for ios and the images aren't compressing properly? The images are not power of two although I plan to correct this. Could that be the issue?
I've been trying to find an answer and I guess I'm going to try making the images power of two with an alpha to fill in the extra space. $$anonymous$$aybe that will help? I'm grasping at straws. I've closed and reopened the project several times and it's not always the same files that are missing. Any ideas?
you don´t need to make them power of two, to import them properly. Ofcourse it is better but you do not have to!
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