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Baked GI / Lightmapping glitches
Hello so i was trying out the Top down Survival shooter tutorial from Unity and downloaded the assets to Unity 5.0.0f4 and when i bake the scene i get weird glitches all the time , i even tried it on a different computer on a different OS both produce the same Lightmapping glitch
A Example of the lightmap glitch i'm talking about
Answer by Waelwindows · May 11, 2015 at 01:29 PM
I found a temporary fix for this problem, which is to not use "Baked GI" at all just using "Precomputed Realtime GI" will fix it, but it will be resource intensive so it's not a permanent fix
Hi, the cause could be that the UV or UV2 are not unwraped in a way compatible with lightmaps. There are specific constrains for lightmaps that are not linked to Unity but to lightmaping in general. Some documentation here: http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-01-basics-and-important-principles-for-creating-using-lightmaps.php
Just forgot something: do you use the option to "generate lightmap UV" in the model import settings ?