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Question by oquas · Nov 14, 2016 at 01:59 PM · iosscript.

Script assigned inside a script does not work on IOS

I have a script which is for creating cylinders inside a for loop. This script than assigns another script (ButtonScript) to those newly created cylinders.

 for (int i = 0; i < objProArray [1]; i++) {

     cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
     cylinder.AddComponent<ButtonScript>();
 }

I assign this script to a null object. It works fine on editor. However, if I build it for IOS and try on the iphone, buttonScript does not do its job.

However, if I create an object manually and assign the buttonScript again manually, it works fine both on editor and iphone.

So, I suspect there is something wrong with cylinder.AddComponent<ButtonScript>();

Any ideas?

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avatar image Naphier · Nov 14, 2016 at 10:47 PM 0
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What does ButtonScript do (paste code please)? Is it something that doesn't work on mobile platforms? And not sure what you mean when you say you assign the script to a null object. You can't do anything with a null object... you'd get a null reference error. When the app is deployed to the phone does XCode's output log show errors?

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