Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Pnm279 · May 13, 2016 at 11:51 PM · array-out-of-range-except

Index out of range, cant find error

Hi all!

I have a simple script in c# to generate world tiles, but when i try to run it it gaves me an index out of range error, here is my script.

 using UnityEngine;
 using System.Collections;

 public class Tilemap : MonoBehaviour {
 
 
     public TileType[] tileTypes;
 
     int[,] tiles;
 
     int mapSizeX = 10;
     int mapSizeY = 10;
 
     void Start()
     {
         // Allocate our map tiles
         tiles = new int[mapSizeX,mapSizeY];
 
         //Initialize our map tiles.
         for (int x=0; x<mapSizeX; x++)
         {
             for (int y = 0; y < mapSizeY; y++)
             {
                 tiles[x,y] = 0;
             }
   
         }
             
         GenerateMapVisual();
 
 
 
     }
 
 
 
 
     void GenerateMapVisual()
     {
         for (int x = 0; x < mapSizeX; x++)
         {
             for (int y = 0; y < mapSizeY; y++)
             {
 

//Here is the error shown, i tried without this line with a debug.log and it works, so the error must be in this line (below)

                 *TileType tt = tileTypes[ tiles[x,y] ];*

                 Instantiate(tt.tileVisual, new Vector3(x, y, 0), Quaternion.identity);
 
 
             }
 
         }
 
     }
 
 }
 
   




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by JedBeryll · May 14, 2016 at 08:18 AM

It's the tileTypes. You never assign a value to it thus it has a length of 0.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Pnm279 · May 14, 2016 at 04:04 PM

Well thanks for your answer, but im kinda lost in this, i know how to use int arrays etc but not how to assign a value to a class array :/, if you can give me a tip i will be thankfull.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pnm279 · May 14, 2016 at 04:17 PM 0
Share

Neve$$anonymous$$d, i did it! thanks

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

54 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Array index is out of range? 4 Answers

Standard First Person Controller Verticies 0 Answers

C# array index is out of range, but is never set to be out of range [Fixed] 1 Answer

Index OutOfRangeException with index being zero ? 0 Answers

Accessing same script through array of objects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges