Question by
Senthil15 · Dec 11, 2015 at 11:06 PM ·
unity 5rigidbodyhingejointjitterangularvelocity
Hinge Joint issue
i have created train physics with hinge joint using spheres, and i am moving by addReleativeTorque. It was working proper in unity 4.5. when i update to unity 5.3, its not working.I found out that its due to maxangularvelocity i am setting to 50. Due to that rigidbody is vibrating and train moves out of rail. if i reduce value train will be slow. How to i fix rigidbody jitter without changing speed of train?
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