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Question by Sergey Trotsyuk · May 21, 2013 at 06:31 PM · androidbuild

Can't build Android apk from command line

Sometimes Unity3D can't build apk. I get in log:

 Switching to AndroidPlayer is disabled
  
 (Filename:  Line: -1)
 
 *** Cancelled 'Build.SwitchBuildTargetEmulation.AndroidPlayer' in 0 seconds
 Building a player for the target is not supported in this Unity build.
  
 (Filename:  Line: -1)
 - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
 Unloading 34 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
 Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 369. Operation took 13.524761 ms.
 System memory in use: 19.2 MB.
 *** Cancelled 'Build.Player.AndroidPlayer' in 0 seconds


C# build code:

 EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android);
 BuildPipeline.BuildPlayer(GetScenePaths(), buildFilePath, BuildTarget.Android, BuildOptions.None);

On my OS X build server I use Unity3D 4.0.0f7

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avatar image jimrogerz · Dec 09, 2013 at 10:04 PM 0
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Did you find a solution? I have the same problem.

avatar image Sergey Trotsyuk · Dec 10, 2013 at 12:36 PM 0
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I just update Unity3D to 4.1.4f1 version and error disapper.

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Answer by jimrogerz · Dec 09, 2013 at 10:29 PM

I had a similar problem because my file path was a directory and not a filename. In your case, it looks like you are not using Unity Pro: because of this error: Building a player for the target is not supported in this Unity build.

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avatar image Statement · Dec 09, 2013 at 10:45 PM 0
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Since Unity 4.2, you can build to Android on Unity Free as well. I realise the original question was for 4.0.0f7 when it was posted back in $$anonymous$$ay, but it can still be worth noting :)

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Answer by Sergey Trotsyuk · Dec 10, 2013 at 01:00 PM

I update Unity3D to 4.1.4f1 version and error disapper.

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