Unity game view directly into VR
Hi everyone,
I'm a beginner with Unity and am working on a VR project in which I want to display the game view directly into the Oculus Rift without any of the extra features of the VR mode. My application currently does not work in VR but works in normal, as it uses the ZED camera's passthrough video, which gets messed up as the Rift tries to motion track in addition to the ZED tracking. Is there a way to edit a script somewhere to just directly put the game view into the Rift? Can I disable all the other features of the VR mode, or at least the HMD tracking?
EDIT: I explored a little more, and it seems like the camera preview in scene view is showing the right thing, but in the game view it's not. What does Unity do to the scene view as it converts it to VR?
I accidentally posted this in the VR forum when I did not know about the help room
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