Question by
miguelMonetero · Dec 28, 2016 at 02:01 PM ·
unity 5networkingvector3
How do I get the true position (Vector 3) from a Network Transform Component(Unet)?
So I want to Lerp the position of my 2D game and networking values I recive. So my best guess is to Lerp the values, but I don't know how to get this value in Unet (Writing this I just got an idea that I'll try and if I find something I'll post it). Network RigidBody2D work a bit, but I think lerping the Transform would be better. I don't know, I need help.
Thanks for reading this.
Comment
Your answer
Follow this Question
Related Questions
How to spawn projectiles on the server from a client. 0 Answers
Reference lost in NetworkEntity 0 Answers
What's wrong with my script ? 0 Answers
Can't recreate a match using UNET matchmaker 1 Answer
Using syncVar in networkManager 1 Answer