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Question by ysalpha · Apr 06, 2021 at 02:57 AM · texturespritememoryatlas

SpriteAtlas clone memory problem

Using SpriteAtlas and convert to an asset bundle. Include in build is off. I have two questions about SpriteAtlas.


  1. Why does SpriteAtlas.GetSprite clone the texture?

  2. The textures are cloned, so when using SpriteAtlas, the memory size of the texture increases, which is a problem. This behavior is the reason why SpriteAtlas is not easy to use. Is there any way to solve this problem?


using Unity 2020.3.0f1

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