Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Der_Kevin · May 13, 2016 at 09:07 AM · instantiatespawnmathgrid

Spawn Objects on Grid - how to define size?

Hey! I want to span some cubes on a Grid. for this iam using this script:

 using UnityEngine;
 using System.Collections;
 
 public class WorldSpawn : MonoBehaviour {
 
     public GameObject block1; 
 
     public int worldSize = 10;
 
     public int worldWidth  = 10;
     public int worldHeight  = 10;
 
     public float spawnSpeed = 0;
 
     void  Start () {
         StartCoroutine(CreateWorld());
     }
 
     IEnumerator CreateWorld () {
         for(int x = 0; x < worldWidth; x++) {
             yield return new WaitForSeconds(spawnSpeed);
 
             for(int z = 0; z < worldHeight; z++) {                
                 yield return new WaitForSeconds(spawnSpeed);
 
                 GameObject block = Instantiate(block1, Vector3.zero, block1.transform.rotation) as GameObject;
                 block.transform.parent = transform;
                 block.transform.localPosition = new Vector3(x, 0, z);
             }
         }
     }
 }

what i want to do now is, only have to define the "worldSize" int and the worldWidth and worldHeight gets calculated automatically based on this value. so for example if i say worldSize= 25 the worldHeight&worldWidth should be 5x5. how can i do this?

another question would be how can i do a non-square? so - same example: if i say worldSize= 25 the worldHeight&worldWidth should be 3x8.333 (so in the last row is only one square). how can i do this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Naphier · May 13, 2016 at 06:00 PM

You'll need to define how worldSize is converted to worldWidth and worldHeight. I wouldn't suggest this. I would suggest not using worldSize at all and just using width and height. If you do want to use worldSize then you're really only going to be able to do something like worldSize = 100, worldHeight = Mathf.sqrt(worldSize). So you'd be stuck with equal width and height always.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

51 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawning limited GameObjects at a specific position not working 1 Answer

spawn object every 10 score points 1 Answer

Instantiate a prefab at three specific x positions 0 Answers

Hexagonal geodesic map 0 Answers

Instantiate works only in Editor 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges