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Question by
valentin-simian · Aug 19, 2015 at 11:14 PM ·
textureprefabassetbundle
Is there an option to pack textures using AssetBundles using Unity's image compression?
I have some 2K Textures in my Project Folder, but am compressing them within Unity.
When I am packing them in an AssetBundle however, they remain without compression. Do I have to compress them manually using Image Editor software before packing or is there an option I'm missing in Unity?
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Answer by Youri1er · Aug 20, 2015 at 07:40 AM
In unity when you select you texture you can choose, trueColor, compressed, 16bit or crunched.
You may choose compressed. Don't forget to choose the MaxSize at 2048.