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Question by
ScorpioGamer · May 13, 2016 at 08:58 AM ·
shaderprofilerspikessetpass
SetPass Spike in Profiler
There is a huge spike everytime a new object appears first time on the screen. I am pooling all my objects and using Shader.WarmupAllShaders to load the shader.
is there something i have to do to avoid such spike?
Thanks in advance!
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