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Question by duckquark · Jan 09, 2019 at 03:14 PM · cameraparticlesparticlesystem

Particle behaviour differs when Game screen is maximized

I have some particle star trails attached to the front of my ship that zoom passed while the ship is in motion.

For some reason the particles change behaviour when the screen is maximized and in the Game Build.

I've provided a VIDEO that shows the behaviour in maximized and docked window.



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avatar image ifurkend · Jan 09, 2019 at 04:06 PM 0
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You may provide a screenshot of all settings of your "Normal Stars" particle system. It might not be relevant, but try to maintain a (1,1,1) transform-scale of your particle system game object because it could affect your particle effect unexpectedly. If you need to scale your emitter shape (supposedly a flattened sphere), you can use the transform-scale in the Shape module ins$$anonymous$$d.

avatar image duckquark ifurkend · Jan 09, 2019 at 04:17 PM 0
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Hey @ifurkend,

Thanks for the response.

I set the scale of the "Normal Stars" to (1,1,1) as you suggested.

Here are some SCREENSHOTS of my particle settings.

In the meantime I've managed to get it somewhat working by bumping up the emission rate.

avatar image ifurkend · Jan 09, 2019 at 04:30 PM 0
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Glad that you found your solution. Just a personal advice: I don’t see the point of using Trails in this effect as this can be cheaply replicated by stretched billboard, but I won’t judge if you insist.

avatar image duckquark ifurkend · Jan 09, 2019 at 04:34 PM 0
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Thanks for the advice.

I made the star particles before I knew about stretched billboard and forgot all about it. I'll definitely make the switch.

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