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Question by BlazerLazer · Dec 10, 2017 at 04:13 AM · triggertriggersvalue

A value that is set to increase on trigger not working.

I'm having trouble with a script I have. Its supposed to increase a value when the player hits a trigger, and set the text to that value. Its like a Point system. The problem I get says something about not being able to convert float to string. Here is the code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class PointSystem : MonoBehaviour {
 
     [SerializeField] public Text myText;
    public float Score = 0;
     void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag("Player"))
         {
             myText.text = Score;
         }
     }
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
        
     }
 }
 
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avatar image BlazerLazer · Dec 10, 2017 at 04:14 AM 0
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I Forgot to mention it isn't completed yet

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Answer by Play2D · Dec 10, 2017 at 09:43 AM

'Score' is a float and you're trying to put that value into 'myText.text' which is a string.

You need to do this:

 myText.text = Score.ToString();
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