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               Question by 
               marmik-parikh · May 23, 2020 at 02:45 PM · 
                3d1st person  
              
 
              How to animate gun and character if they are different gameobjects?
I have a multiplayer fps setup in which the player equips the weapon from the resource folder(the player model has a child object weapon in which the guns are instantiated).I have created the animations in blender.So how do I add a reload animation in which the mag of the gun moves with the hands of the player model.
I tried implementing 2 animators 1 one player model and 1 on weapon.Both of them have a reload animation which when triggered can be played simultaneously...so that it gives a reloading effect.
But this method is hard to implement and I dont even know if it will work.Is there any better method?
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