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Question by DerCain · May 04, 2020 at 09:55 AM · arrayaudiosourcefor-loop

Changing the volume of multiple AudioSources in an array

i wrote a script to controll multiple audio sources with one slider. if i change the musicVol or soundVol before the start method the volume of all sources changes according to my value, but if i use the slider of my options menu it seems that the volume doesnt get updated. i am a bit clueless where the mistake hides in this one...maybe someone sees the error...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Options : MonoBehaviour
 {
     public AudioSource[] musicSources;
     public AudioSource[] soundEffects;
     public float musicVol;
     public float soundVol;
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         for (int i = 0; i < musicSources.Length; i++)
         {
             if(musicSources[i].volume != musicVol)
             {
                 musicSources[i].volume = musicVol;
                 Debug.Log("volume changed");
             }
         }
 
         for (int i = 0; i < soundEffects.Length; i++)
         {
             soundEffects[i].volume = soundVol;
         }
 
     }
 
     public void SetMusicVolume(float mVol)
     {
         musicVol = mVol;
         Debug.Log(mVol);
         Debug.Log(musicVol);
     }
     public void setEffectsVolume(float sVol)
     {
         soundVol = sVol;
         Debug.Log(sVol);
         Debug.Log(soundVol);
     }
 }

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