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Question by sam_irfan · May 12, 2016 at 02:40 PM · scenechangelevelswitch

Change level after selecting a number of buttons

Hi,

I am new in unity and i would really need some help with something i m stuck in.

I have 28 buttons and i want after i select 16 of them ( 16 random selectiions) to change the scene.

Please give me guidance in this.

Thank you in advance.

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avatar image sam_irfan · May 13, 2016 at 09:04 AM 0
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I tried to use this code

#pragma strict var level=""; function Start () { } function Update () { print(GameObject.FindGameObjectsWithTag("Player").Length); if(GameObject.FindGameObjectsWithTag("Player").Length>16) {Application.LoadLevel(level);} }

to count or that i wanted to do, but it doesn t work. i tagged all the buttons with the name "Player" but because i have 28 and the value in the code is if>16 will change the scene.

As i said above i need the code somehow to count 16 random selections and after that to change the screen please could you give me some help.

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Answer by Prasenjit_LinuxGuy · May 12, 2016 at 03:47 PM

Have you added counter in your game? If not , make counters first

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avatar image sam_irfan · May 12, 2016 at 03:48 PM 0
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Please could you guide me in this.

As i said i'm new at this.

Thank you.

avatar image sam_irfan · May 13, 2016 at 09:04 AM 0
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Hi again i tried to use this code

#pragma strict var level=""; function Start () { } function Update () { print(GameObject.FindGameObjectsWithTag("Player").Length); if(GameObject.FindGameObjectsWithTag("Player").Length>16) {Application.LoadLevel(level);} }

to count or that i wanted to do, but it doesn t work. i tagged all the buttons with the name "Player" but because i have 28 and the value in the code is if>16 will change the scene.

As i said above i need the code somehow to count 16 random selections and after that to change the screen please could you give me some help.

avatar image sam_irfan · May 13, 2016 at 10:20 AM 0
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I managed to add a counter for buttons using this script

 using UnityEngine;
 using System.Collections;
 
 public class Counter : $$anonymous$$onoBehaviour {
 
     int counter=0;
 
     void OnGUI()
     {
         GUI.Label (new Rect (40, 20, 200, 50), "COUNTER: " + counter); {
         }
     }
 
 
     void Update() {
 
         if (Input.Get$$anonymous$$ouseButtonDown(0))
             counter ++; 
     }
 }

Now could you helped me making it when it reaches 16 to change the scene?

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Answer by sam_irfan · May 13, 2016 at 10:46 AM

I've managed to do what i wanted now i just need to limit the times you are allowed to click the buttons. But this is the code.

 using UnityEngine;
 using System.Collections;
 
 public class Counter : MonoBehaviour {
 
     int counter=0;
 
     void OnGUI()
     {
         GUI.Label (new Rect (40, 20, 200, 50), "COUNTER: " + counter); {
 
             if (counter >= 16) {
                 Application.LoadLevel("win_scene");
             }
 
         }
     }
 
 
     void Update() {
 
         if (Input.GetMouseButtonDown(0))
             counter ++; 
     }
 
 
         
 }
 
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