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Question by
kityanlam3 · May 12, 2016 at 09:20 AM ·
networkingupload
Loading in 3D models during runtime on webplayer from server
So I have this project that I'm just starting and I'm not too good with networking. I must allow a user to upload his 3D model into the game (not sure if it's a server or the game itself, noob at networking here) then there will be a button that the user can click to spawn his uploaded object and then move it around.
The user doesn't go anywhere near the Unity editor and it's all done in a web playable game.
I am not sure how to go about doing that or if it's even possible, please advise and point me in the right direction.
Edit: If it's possible to do so, can you make the 3D model a gameobject and add things like colliders and textures etc to it.
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