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Question by stratos_kakalis · Oct 01, 2016 at 12:51 PM · arrayfor-loop

How to check all items in an array both individually and simultaneously

Its probably very simple but i have been staring at it for some time so figured I'd ask for some help. Basically I am trying to see if a gameobject is close to the player. I do that using an array thats filled with gameobjects with a certain and im looping through them. The problem, however, is when i try to test it it picks only one gameobject instead of all of them which makes sense but i cant think of a way to fix it. Code:

 void CheckIfItemIsPickable(){
         for (int x = 0; x < pickableItems.Length; x++) {
             
             Vector3 screenPoint = cam.WorldToViewportPoint (pickableItems [x].gameObject.transform.position);
         
             bool onScreen = screenPoint.z > 0 && screenPoint.x > 0 && screenPoint.x < 1 && screenPoint.y > 0 && screenPoint.y < 1;
 
             float distBetweenPlayerAndItem = Vector3.Distance (transform.position, pickableItems[x].gameObject.transform.position);
         
             if (distBetweenPlayerAndItem < minDist && onScreen) {
                 pickUpText.SetActive (true);
             } else {
                 pickUpText.SetActive (false);
             }
         }
     }

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Answer by stratos_kakalis · Oct 02, 2016 at 03:41 PM

I think i found a workaround to it!

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