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Unity jenkins simultaneous build hangs on shader compiling
Hello, I'm using jenkins CI on windows machine and doing android build on it. My build process hangs when 2 and more build requests are simultaneously raised.
unityBuild says that every 5 minutes to console output, without any progression.
Timed out connecting pipe to external process: C:/Program Files (x86)/Unity/Editor/Data/Tools/UnityShaderCompiler.exe
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:164)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:108)
Failed to launch shader compiler! C:/Program Files (x86)/Unity/Editor/Data/Tools/UnityShaderCompiler.exe
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:164)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:108)
This problem was not occured when jenkins was installed on mac. Any ideas?
Thanks.
Answer by joningun · May 13, 2016 at 04:26 AM
https://msdn.microsoft.com/en-us/library/windows/desktop/aa379621(v=vs.85).aspx
https://msdn.microsoft.com/en-us/library/windows/desktop/aa376391(v=vs.85).aspx
rest is up to you son
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