Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by edincanada · Jan 02, 2014 at 06:51 PM · assetcustom-editorrename

Editor prompt asset name

Hello,

When I do right click-> Create -> C# Script, A new c sharp file is created and I am prompted to give it a name.

Is there any way to do this with an Editor Script, so I can be prompted for a file name when I do the following:

right Click -> Ed's Custom Stuff -> Create Ed's custom Asset.

Thank you in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by HappyMoo · Jan 02, 2014 at 07:11 PM

There are some methods in EditorUtility...

http://docs.unity3d.com/Documentation/ScriptReference/EditorUtility.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image edincanada · Jan 02, 2014 at 09:48 PM 0
Share

I do understand I could create my own text field or window or bring up "Save As" but what I was trying to replicate the na$$anonymous$$g behaviour for when one creates a material or script.

avatar image HappyMoo · Jan 03, 2014 at 01:05 AM 0
Share

Oh,I see... http://answers.unity3d.com/questions/480226/select-asset-for-rename.html

avatar image
0

Answer by SorraTheOrc · Jan 25, 2018 at 06:11 AM

     [MenuItem("Assets/Create/WorldSim/New Metric")]
     public static void Create()
     {
         string assetPath = "Assets/Data/Resource/New Resource.asset";
         Metric asset = ScriptableObject.CreateInstance<Metric>();
         ProjectWindowUtil.CreateAsset(asset, assetPath);
     }


Inspired by https://answers.unity.com/questions/480226/select-asset-for-rename.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rename Alder Tree Asset Without Ruining Lighting 1 Answer

How to keep a persistent reference to an asset? (Is there an OnAssetRename callback to update the asset's name if it changes?) 1 Answer

Changing the name of a project-asset in C# 1 Answer

How to change an object's name inside an asset file? 0 Answers

Resources.Load renaming/moving resources. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges