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Material with custom shader black on Android (Lightweight Render Pipeline)
So I'm using Unity 2018.3.7f1 and trying to Build for Android. A Material with a specific custom shader made with shader graph stys black when running the game on android.
Here are 2 pictures. First one how it looks in Editor mode. Second on my mobile Phone (Galaxy S7 Edge).
The shader I used was from this Post: Recreating a Zelda-inspired toon shading in ShaderGraph
Anyone got an Idea why it would stay black on Android? Sorry I'm quite new to shader graph.
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