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Question by apodragon · May 11, 2016 at 07:53 PM · particle systemtrail renderer

Trail/Particle System using GameObject as Simulation Space?

First time here.

Here's the thing: I have a globe, a orb running around it and a script to rotate the globe with the mouse

What I want to do is the orb to make a trail behind it. The problem is, since the camera stays still as I rotate the globe, the trail stays still too using World as Simulation Space and I need the trail to be "attached" to the globe. Any suggestions?

As for now, the camera must be stationary, so rotating it instead of the globe is not an option.

Thank you for your time and sorry for the bad english.

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