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Question by
Hogge · Nov 07, 2019 at 08:24 PM ·
renderingdepth of field
Change Lightweight Pipeline settings at runtime?
I've recently incorporated the Lightweight Rendering system and it's enabled me to make my game much more pleasing to the eye.
I'm thinking of implementing a system where vision is blurred when players are hit, so I'm thinking of changing the Depth of Field's focal length.
But I have no idea how to go about this, as I can't find how to access the variables through code.
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