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Question by TheEliteGameGuy · Aug 26, 2014 at 10:00 AM · yielddelay

How do you delay Application.LoadLevel ?

I am attempting to delay Application.LoadLevel so that a sound can finish playing in my game. This is the script I currently have set up

 function Update ()
 {
     if (CoinsCollected == 3)
     {
         DelayRestart();
         Application.LoadLevel(LevelToChangeTo);
     }
 }
 function DelayRestart()
 {
     yield WaitForSeconds (3);
 }
 

but Unity doesn't call the DelayRestart function and I was wondering if anyone knows what to do.

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Answer by HarshadK · Aug 26, 2014 at 10:01 AM

You should put your Application.LoadLevel after your yield statement in your coroutine.

 function Update ()
 {
     if (CoinsCollected == 3)
     {
         DelayRestart();
     }
 }
 function DelayRestart()
 {
     yield WaitForSeconds (3);
     Application.LoadLevel(LevelToChangeTo);
 
 }
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avatar image TheEliteGameGuy · Aug 26, 2014 at 10:32 AM 0
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Thanks. I didn't think about that :D

avatar image Kiwasi · Aug 26, 2014 at 11:43 AM 1
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Worth noting here that Invoke would work too.

avatar image HarshadK · Aug 26, 2014 at 11:47 AM 0
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@Bored$$anonymous$$ormon Great addition.

avatar image me2000 · Jul 17, 2015 at 10:05 AM 0
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yield WaitForSeconds does not work at all before changing a scene.

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-1

Answer by Anderson_Antunes · Feb 01, 2015 at 10:33 PM

I have a simplier solution:

  private float timer;
  void Update(){
      if (CoinsCollected == 3) {
          timer = Time.deltaTime;
          if (timer > 3)
              Application.LoadLevel(LevelToChangeTo);
      }
  }
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avatar image tanoshimi · Feb 01, 2015 at 10:34 PM 0
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errr, no. That would load a new level if the player had collected 3 coins, and the last frame had taken more than 3 seconds to render...

avatar image TorQueMoD · Feb 06, 2016 at 11:15 AM 0
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I really wish that had worked but sadly it did not. Had pretty much no affect whatsoever.

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