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Question by
Gr33nIguana · Nov 11, 2016 at 10:38 PM ·
transformshadersvertex shaderstandard
Change vertex location in standard shader
I want to use the functionality from the following shader: matrix playground shader
in the standard unity shader (pbr / metallic / specular).
I know the standard shader is a big maze with a lot of include files, and I have tried to merge the shader with several cginc files, I get no warnings but also no transform results. Hopefully someone can point me in the right direction.
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