How to do use Assetbundle in Unet?
Unity will report a error on clent:Failed to spawn server object, assetId=631a3a5797c7eb5498b963afd0426076 netId=3 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
It is work well on host,but the asset id is "000000……",and can`t spawn on the client; How to do use Assetbundle in Unet? How to do use Assetbundle for lobbyPlayerPrefab in UnetLobby?
@hmok did you found a solution? $$anonymous$$y scenario would be that a user download an asset bundle, and then can choose prefabs to spawn from there ( they would be spawned with client authority) . The thing is that i need the other devices to also know about these downloaded prefabs i guess. is there an easy solution for this?
Answer by boscohyun · Sep 20, 2017 at 11:33 AM
Unity Editor has a bug I guess. Build client and try same code in other platforms like PC, Android.. It will be works well asset id in NetworkIdentify component.
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