Multiplayer FPS. Animate hand according to camera's x rotation.
I'm creating a multiplayer FPS game. It is my first actual "project" so I have little to no idea what I'm doing. I've downloaded a model and some basic animations. When running, the right arm is extended forward (holding the pistol). However when I rotate the camera along the x axis (up-down), the arm doesn't follow the camera x rotation (it follows the y axis (left-right) as expected). I searched around google a bit and figured out I have to use Inverse Kinematics (maybe I'm completely wrong). At any rate, how would I go about keeping the hand inside view at all times, but still have other players be able to see this?
Thanks a lot in advance.
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