Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by coolant07 · Jul 23, 2017 at 01:29 PM · scripting problemscript error

Hai guys i need help why my scripts not running "i will make button next3dobject and prev3dobject"

using System.Collections; using UnityEngine; using UnityEngine.UI;

public class Tombolnextprev : MonoBehaviour {

 public GameObject objek1,objek2,objek3;
 public GameObject[] objek3D = new GameObject[3];
 public int no = 1;

 public void Start(){
     objek3D [0] = objek1;
     objek3D [1] = objek2;
     objek3D [2] = objek3;
 }
 public void nextObject(){
     if (no < 3){
         no++;
     }
 }

 public void prevObject(){
     if (no > 1){    
         no--;
     }
 }

 public void PindahObjeck(){
     if (gameObject = "Object"){
         nextObject ();
     }
     if (gameObject = "Object"){
         prevObject ();
     }
 }

 public void Update(){
     if (no == 1) {
         objek1.SetActive(true);
         objek2.SetActive(false);
         objek3.SetActive(false);
     }
     if (no == 2) {
         objek1.SetActive(false);
         objek2.SetActive(true);
         objek3.SetActive(false);
     }
     if (no == 3) {
         objek1.SetActive(false);
         objek2.SetActive(false);
         objek3.SetActive(true);
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by UnityCoach · Jul 23, 2017 at 06:08 PM

Hi, you could use a property to swap objects instead of doing it in Update.

Here, some code with comments :

 public class ObjectListManager : MonoBehaviour
 {
     [SerializeField] List<GameObject> objectList; // use SerializeField attribute to display/save in the editor, while not accessible from other classes
 
     private int _current = 0;
     private int Current
     {
         get {return _current;}
         set
         {
             if (value != _current) // if value is different
             {
                 if (value >= 0 && value < objectList.Count); // if value is within List
                 {
                     objectList[_current].SetActive (false); // disable previous
                     _current = value;
                     objectList[_current].SetActive (true); // enable new
                 }
             }
         }
     }
 
     void Awake ()
     {
         // Disable all but first object
         for (int i = 1 ; i < objectList.Count ; i++)
             objectList[i].SetActive (false);
     }
     public void Next ()
     {
         // cycle when Current reaches objectList.Count-1
         Current = Current < (objectList.Count -1) ? Current+1 : 0;
     }
     public void Previous ()
     {
         // cycle when Current reaches 0
         Current = Current > 0 ? Current-1 : objectList.Count-1;
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

149 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Event not being invoked 2 Answers

Displaying Text on Touch Event 0 Answers

Problem with Score/Highscore script 0 Answers

error CS1525: Unexpected symbol Void 0 Answers

value must be greater than 0 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges