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Question by JulianHspl · May 09, 2016 at 02:54 PM · enemy aifollow player

Enemy AI chase, then attack player

Hi, I'm working on an zelda like unity2d game right now. There is an enemy which follows the player. Now I want that the enemy stops when he's in front of the player and attack him, but I don't know how to force him to stop at a distance. Can someone help me ?

This is the script:

 public class BatChasesPlayer : MonoBehaviour 
 {
     public float speed;
     private Vector3 player;
     private Vector2 playerDirection;
     private float xDif;
 
     private float yDif;
     public Rigidbody2D rb2d;
 
     private Animator anim;
 
     void Start() {
     
 //        anim = GetComponent<Animator> ();
     
     }
 
 
     void Update() {
     
         player = GameObject.Find ("Player(Clone)").transform.position;
 
 
 
         //player = GameObject.FindGameObjectWithTag ("Player").transform.position;
 
         xDif = player.x - transform.position.x;
         yDif = player.y - transform.position.y;
 
         playerDirection = new Vector2 (xDif, yDif);
 
 //        StartCoroutine("waitTwoSeconds");
 
 
 
         rb2d.AddForce (playerDirection.normalized * speed); //amount of force doesnt depend on distance(normalized)
 
     }
 
 
     }
 
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Answer by magicalunicornart · Jun 19, 2019 at 10:30 PM

For something like this you should use raycast (checking far away) or overlapcircle (more close) or overlapbox

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