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Question by
$$anonymous$$ · Aug 26, 2013 at 09:49 AM ·
cacheexternaltextassetdatapath
Caching external text files
I'm building a system where I use external text files to retrieve variables info for components by using Application.dataPath. So when the game is compiled I just add the extra folder with the text files to read, and all is good and works.
But I would like to speed up this process by caching on a list of TextAsset all the text files at runtime, so that will be faster to read them.
It is possible to to add external files to a List without includng them into the build?
NOTE: If you are asking why I'm doing this pointless work, is because I want to let people some degree of freedom on modding the game.
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Best Answer
Answer by ZenithCode · Aug 26, 2013 at 06:55 PM
Yes if your game is targeted for Windows only. (Won't work on iOS and Web)
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