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Question by DevilBubble · May 09, 2016 at 04:58 PM · unity 5stuckscreen resolution

Ios after used Screen.SetResolution function screen lose response

Hey guys,does anyone meet this problem.when we used Screen.SetResolution set the Screen Resolution at game start. the screen will stuck,but just ios,android is ok.and we used this function in unity.5.2.3 is work fine.is it a unity5.3.4f1 bug ? or we need do some other operation to solved?

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avatar image DevilBubble · May 10, 2016 at 11:35 AM 0
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ipad $$anonymous$$i 2 is work fine,but ipad $$anonymous$$i 1 and ipad 3 is not. i call it in first scene and Awake().

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Answer by DevilBubble · May 12, 2016 at 08:03 AM

http://forum.unity3d.com/threads/problem-with-forcing-1024x768-mode-on-retina-ipads.258668/ #8

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avatar image DevilBubble · May 16, 2016 at 02:59 AM 0
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found bug : https://issuetracker.unity3d.com/issues/ios-opengles2-changing-screen-resolution-at-runtime-is-not-working-when-using-opengles2-graphics-api-on-ios

fixed Patch 5.3.4p2 (779738) - iOS: Fixed support for non-native resolutions in GLES 2. Fixed in Unity 5.3.6 Issue ID 779738

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