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Question by inadequatemonkey · Feb 09, 2016 at 01:56 PM · animationmechanim

Animation Issues

Im trying to animate 2 joints and i want to change the rotation.

frame 1: jointA would be ( 0, 0, 0 ) jointB would be ( 0, 0, 0 )

frame 2: jointA would be ( 0, 40, 0 ) jointB would be ( 0, 7.5, 0 )

when i change a rotation value in a frame, it changes it for every frame in every animation.... so look forward, left, right, up, down end up exactly the same, so i have 5 identical non moving poses. Im guessing this is not normal.

i have this working in c# absolutley fine, i just use local rotation and lerp based on the mouse axis, this is fine for the moment but i would like to put this into some sort of blend tree so it can be layered with other animations. I am a programmer, not an artist and so far im finding that this is so much easier in code, i must be missing something here.

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