RPC Instantiate issue, Prefabs incompatible with MAC ?
Hello,
I have a weird issue: I call a RPC that Instantiates a player explosion at the position of the hit player
this.photonView.RPC ("Explode", PhotonTargets.All);
Where the called method Explode() simply instantiates an explosion at transform.position and transform.rotation. Anyway, the weird part is that I make this kind of RPC calls in the exact same way, again at transform.position and transform.rotation just before and they work perfectly fine.
The game being multiplayer, I build it and run in Unity and on my laptop, and the explosions get instantiated in Unity, no matter which player dies. This brings me to guess that there is some incompatibility with OSX, is this possible ? The instantiated explosion is imported from the Asset Store from this really appreciated asset https://www.assetstore.unity3d.com/en/#!/content/1
Any idea ? Thanks for reading !