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Mixed Standard and outline shader, outline not showing at some distances
Hey Guys,
I mixed the standard unity shader with an outline shader and I got what I wanted. Nice outlines, with my imported cube models.
However at some distances the outline just doesn't show.
I have no idea what the problem is. At fist I thought it had to do with the LOD lines in the shader code and commented out, but without any effect.
You can test it in my testbed, when starting the game, clicking on a cube near the camera (for example the 6 o'clock positioned cube) and then zoom in and out by using the mousewheel. The green outline of the selected cube vanishes at some distances.
I hope you can help.
Greetings Timotheus
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