Unity 2d arongranberg A* pathfinding collisions
Hello guys, I implemented astar pathfinding using the free version for my game which has multiple enemies following player, but I had to remove rigidbody from my enemies characters because then it would be very buggy, enemies would collide bump into each other start shaking and wouldnt move to player after some time. My question is can I somehow make rigidbody and a* work together? Or how can i solve enemies overlapping without it?,Hello guys, I implemented astar pathfinding using the free version for my game, but I had to remove rigidbody from my enemy character because then it would be very buggy and barelly work. My question is can I somehow make rigidbody and a* work together? Or how can i solve enemies overlapping without it?
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