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Question by Maddu · May 08, 2016 at 02:10 PM · unity5

Failed to re-package resources

CommandInvokationFailure: Failed to re-package resources. See the Console for details. E:\Softwares\Programming\androidsdkwindows\build-tools\23.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "E:/Softwares/Programming/androidsdkwindows\platforms\android-23\android.jar" -F bin/resources.ap_

stderr[ AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/UnityThemeSelector').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'banner' with value '@drawable/app_banner').

AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

] stdout[ Configurations: (default)

Files: AndroidManifest.xml Src: () AndroidManifest.xml

Resource Dirs: Including resources from package: E:\Softwares\Programming\androidsdkwindows\platforms\android-23\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.HostView:OnGUI()

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avatar image MD_Reptile · May 08, 2016 at 02:11 PM 0
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We need more information. Please include a description of the situation... what platform are you building for? what OS are you currently using? which unity version are you on? the more you can tell us about what is going on, the better.

avatar image Maddu MD_Reptile · May 16, 2016 at 11:37 AM 0
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Unity 5.3.3 Windows 10 64bit Thanks! I fixed the problem by creating new Project..

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