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WebCamTexture conflicts with Facebook Audience Network - Unity SDK
I integrated the Facebook Audience Network, and I am also using the WebCamTexture API of Unity.
Scenario: 1. I loaded banner ads. 2. Opened the Camera with the use of WebCamTexture. 3. The camera only displays a "Black Screen".
But when I don't load the Facebook Audience Network, there seems to be no problem, the WebCamTexture works well.
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