Question by 
               gustavodiniz-b · Apr 25, 2018 at 07:33 PM · 
                errorlayers  
              
 
              IsTouchingLayers problem. It dont work
can someone help me with IsNotTouchingLayers? : code if (Input.GetButtonDown("Jump") && foot IsTouchigLayers (ground) { body.AddForce(Vector2.up * jumpForce);
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              Answer by vinilly · Apr 25, 2018 at 08:31 PM
 [SerializeField] private float groundCheckRadius;
 
 [SerializeField] private bool isGrounded;
 
 [SerializeField] private float jumpForce;
 
 public Transform groundCheck; //Drag an empty game Object to this and put it on the feet (TheSprite)
 
 private Rigidbody2D body;
 //private Animator myAnim;
 public LayerMask whatisGround;
 
 void Start() {
 jumpForce = 1.0f;
 groundCheckRadius = 0.5f;
 //myAnim = GetComponent<Animator> ();
 body = GetComponent<Rigidbody2D> ();
 }
 
 void Update{
 
 if (Input.GetButtonDown("Jump") && _isGrounded)
             {
                 body.velocity = new Vector3(body.velocity.x, _jumpSpeed, 0f);
             }
 }
 
 void FixedUpdate() 
 {
 if (Input.GetButtonDown("Jump") && _isGrounded)
             {
                 body.velocity = new Vector3(body.velocity.x, _jumpForce, 0f);
             }
 }
 
 private void LateUpdate()
     {
         GroundChecker();
     }
 
 private void GroundChecker()
     {
     isGrounded = Physics2D.OverlapCircle
               (groundCheck.position, 
              groundCheckRadius, 
              whatisGround); //Sets bool to true
         //myAnim.SetFloat("Speed", Mathf.Abs( body.velocity.x));
         //myAnim.SetBool("Grounded", isGrounded);
     }
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