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Blender -> Unity : wrong positions of some bones and animation problem after export
Hi everyone!
After week of working in Blender with Rigify addon and animating it I tried to import it in FBX format in Unity I've found out that in Unity in the rest pose and in frames of every animation some bones are not in the correct positions and rotations, but in Blender it works as expected sure. These keyframes are 0-4
After 2 days of searching I've tried to: - Bake animations with several different properties - there's no difference. - Choose Humanoid Rig Animation Type instead of Generic, but there were no several appropriate bones like Hips (I've seen other rigify bone hierarchy with missing bone groups in videos but I don't have it)
I suppose that the main problem can be hiding in the bone hierarchy or interaction of Rigify IK with importing in FBX, but even if it's right, I don't know what to do with it. Blender and Unity projects and screenshots are attached.
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